The Art of Photogrammetry (Ep. 3) | Intel x Smithsonian American Art Museum | Intel

The Art of Photogrammetry (Ep. 3) | Intel x Smithsonian American Art Museum | Intel


♪ ♪ I like approaching
a scene and then imagining what it’s going to be like
in virtual reality. Most of the artwork
here at the Smithsonian is extremely challenging
to bring over into VR. Lights changing, highly detailed filigree reflective and
specular materials. Photogrammetry is a way of taking images and turning them into 3D models. In the past, just the physical process of taking those images was so computationally expensive… …but now cameras are able
to gather hundreds, thousands or millions of images cheaply. And we have Intel processors driving us to faster computation. So we’ve been working on techniques that are
Xeon-friendly for many years. The potential to use hundreds
of nodes on a cluster to create models more quickly has become a daily practice
for us. The incredible skill
and creativity that went into all of this artwork,
we can transmit that and hopefully share it
with the world. ♪ ♪

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