Narrated D&D Story: The First Time I Kicked Out A Player From A Session

Narrated D&D Story: The First Time I Kicked Out A Player From A Session


[Channel Teaser] The First Time I Kicked Out A Player From
A Session A couple years ago, after a long D&D drought,
I opened a public game at my FLGS, a pirate, survival, island adventure game. There were a couple problem players, but no
one like Sam. “No evil characters,” I said. “All right,” everyone agreed. Everyone was seated at the table in the back
of the game store. Excited faces eager to play looked at me to
begin. This is how session one began. Sam was playing a female Droven Rogue. “You’re on a ship,” I said. “It’s storming. Captain Jenson–” “You know that’s not how that works, right?”
asked Sam. “What?” I said. “You can’t have a Captain who’s an Ensign.” “JENson. JENSON,” I said. Sam looked at me with something like contempt. We continued. “Captain Jenson is yelling at you all over
the crash of the waves and pelt of the rain that this is no ordinary storm.” “‘If you lubbers have a drop of salt in
your veins, your help might mean the difference between life and death!’ As he speaks, the sea begins to swell off
the starboard side. A glistening form arises–” Sam interrupted,
rolling his eyes and letting out a loud groan. “A kraken, seriously? Seriously?” I glare. “Yes. A glistening octopus-like creature half as
big as the ship rises from the depths and lashes the ship’s deck with its taloned tentacles.” The players leap to defend the ship, except
for Sam. “I’m not getting paid for this. This is the sailors’ job,” he says. I inform Sam that his character is aware that
her involvement in the battle is a matter of her own survival. He finally gives in, firing a hand crossbow
at tentacles that are not engaged by allies, never triggering the Rogue’s sneak attack
dice and getting pissed off that he’s never doing anything impactful. The rest of the party attacks the Kraken with
the ship’s crew desperately trying to defend the ship against the onslaught of tentacles. It lashes out tearing boards from the ship’s
hull; it trumpets out a high pitched scream as it knows it will soon be devouring its
prey. Sam fires off a shot from his hand crossbow,
lazily rolling his dice and his eyes. The ship begins to list heavily to the starboard
side. The party focuses on the largest tentacles
wrapped around the ship, managing to sever one of them. The kraken screams again but this time in
agony. Slick, oily blood pours out of the severed
tentacle and the kraken retreats beneath the waves. But the ship is beyond repair and eventually
wrecks. The players manage to swim to shore, soaking
wet but still alive. They spend the next few days interacting with
the nearby prison colony, during which time I discovered Sam’s character was in fact Chaotic
Evil and had no Background. “What’s the point of a background?” Sam asked. “I don’t need one.” I informed him it gave his character several
of her skills, as well as being, you know, the way a character hooks into the game world. “Whatever,” he said. If this had been a private game, I might have
kicked Sam out right there. Had this been a public game I had run today,
I certainly would have kicked him out then. But this was a public game, intended for me
to get to know players new to me so I could invite the good ones to a later, private game,
and I had never kicked someone out before, so I foolishly let Sam continue playing. Sam later tried to steal the MacGuffin from
an NPC, failing to beat the Perception rolls of literally the entire party who were staring
at it at the time, and became further pissed off at his inability to do anything. He kept doing things like that throughout
the next three sessions, selfish things that ignored how the rules actually worked and
just assuming he would succeed at anything his character attempted. He eventually became bored with playing the
game in general and would take to walking over to the Magic players when it wasn’t his
turn in combat. He seemed to think it inconceivable that enemies
would attack his character while he wasn’t at the table, and yelled at the Cleric for
not Healing Word-ing his character every time she dropped as a result of being a frontline
Assassin Rogue. The final straw came when the party entered
the final room of a dungeon, finding the mummified corpse of a gigantic vampire bat god tied
down with golden chains. The party knew by this point that it was imperative
they keep the god contained, but that if they solved the puzzle of the room, they could
extract the treasure it was guarding without breaking the chains. After a couple minutes of the party engaging
the puzzle, Sam’s character grabbed a magic sacrificial knife and deliberately severed
the lynchpin of the trap, freeing the god. A mad escape dash out of a collapsing temple
later, Sam’s character looked up at the mummy bat god flying through the sky and asked if
the god would give him any prize for freeing it. When I said no, Sam became incensed and left
the table to watch the Magic players for the rest of the session. As soon as Sam left, the party decided they
would fight the vampire bat god and hopefully redeem themselves from having been associated
with freeing it in the first place. I decided that since it had been imprisoned
for so long that it was still weak and slowly regaining its strength. The party needed a win and honestly so did
I. They rolled exceptionally well for initiative
and began to pelt the gigantic vampire bat with arrows which weren’t doing a whole
lot except for make it mad. It flew around in a wide arc and dove downward,
picking up speed. The party’s barbarian planted his feet and
spread his arms wide, standing directly in the bat’s path. “I’m going to grapple it.” “Alright, it’s going to be–” A natural 20. The vampire bat opened its mouth wide ready
to swallow the barbarian whole, massive fangs gleamed in the sunlight. It slammed into the barbarian, driving him
backward through the sand, but he kept his feet beneath him. He grabbed the bat by the two massive fangs
and used the bat’s own momentum against it; he twisted, slamming the bat into the
sand. The party descended on the bat god like a
swarm of ants that had managed to take down a wasp. They chopped it into dust and took its fangs
as a trophy. The party cheered and laughed. This was the first time during the session
that everyone seemed to be having a genuinely good time. Sam glanced over from the card tables and
came back as everyone was packing their things. I asked him if he was planning on coming back
to the game the next session. He said yes. I asked him not to come back. As Sam was my roommate, it was an awkward
drive home. I don’t think it’s fair to tell this story
without a little backstory–Sam has about ten years D&D seniority on me. Back in the day, he and a bunch of other local
jerks played some incredibly adversarial D&D where the DM tried his best to slaughter the
players and the players did their best to tweak, twist, and warp the fabric of the rules
to beat him back. I didn’t know this until after this whole
incident (and heard it all from another of the players in his old group) but apparently,
back in the 3.5 day, that’s just how they played the game. Sam and I effectively had different expectations
out of the game, and at that point I wasn’t using session zeroes. In addition to this, Sam was at this point
trying to balance working second shift while having a social life during the day. This isn’t an excuse, but this also wasn’t
how Sam acted as a matter of course. When I confronted Sam about his behavior in
game and asked him to leave, he said it hurt a lot, but he didn’t blow up or have a fit
of rage. He said he was sorry and to my surprise didn’t
ask to be allowed back in the game, but asked for another chance to prove he could be a
good player in the future. I said sure. We haven’t played D&D together since, and
we’re not roommates any more, but Sam and I are still friends. He’s a selfless and honest person, and I love
watching anime and going on hikes and stuff with him, but I know better now than to play
competitive games with him. Did Sam deserve to be kicked out? Do I hear a yes, or a hell yes? Regardless, his backstory does explain some
things, if not justifying them. Have you ever had a player like Sam in your
party? How did you and the group handle it? Please let us know and comment below! Don’t forget to subscribe to our channel,
All Things DnD. Our next video will be posted in 3 days, so
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100 thoughts on “Narrated D&D Story: The First Time I Kicked Out A Player From A Session

  1. Penny ready, no risk on dandy well met, no question sanctuary whisper guidance zodiac minor illusion pixie orb agent. Detd d4 d20.

  2. I had a player that 5 sessions in had been to 2 of them. I told all player miss 3 sessions in a row (once a month organised in advance via FB) with out good reason and you will be asked to leave. He missed his 3rd session because his car was broken into the night be for so we all wished him well and said not to worry.
    The following month when the poll hit FB to pick days he said he could only do 1 day that month. The day was one i was busy on and so was one of the other players but rather than miss a month i rearanged my plans and changed the as did the other PC. I got in my car to drive to the shop where we play nd just thought id ring him to ensure he was up.

    Me: Hay man just ringing to make sure your up.
    Him: Yeah. Why?
    Me: The RPG? We all changed plans so you could make today.
    Him: Im at the airport.
    Me: The airport. Why?
    Him: Im going to Amsterdam?
    Me: What the hell man you said you could make today and go tomorrow!
    Him: You said no one could do it today.
    Me: We changed our plans for you. I told you 2 weeks ago.
    Him: Well my flight is booked and im going.
    Me: then your out ive had enough.
    Him: thats not fair just coz you cant tell people and sort a day.
    Me: we did.

    The worse part hes my brother in law.

  3. This is a good example of making sure everyone has the same expectations. Had he known you were not adversarial he might have learned a new way to play. I agree his actions were extreme and he was not respecting the game thus needing to be asked to leave the party but his reaction to you asking him to leave was humbling to me. I hope I have that much grace if ever asked. I know many players who are very competitive and it is much easier to deal with them if you know in advance. This one seemed to just come out of no where when you describe his personality. All in all you must have handled things well or the two of you would not have continued having such a close friendship.

  4. Unless Sam was 10 or youger, he should have been able to discern the mood of the other players shortly into the session. Just because he enjoys a highly adversarial style of play is no excuse to expect everyone else to. However, you should have had a quick aside with him as soon as you realized the problem wasn't going to be fixed on his end. No need to be confrontational, just a quick suggestion that maybe this isn't the right group for his preferred style of play. Then it's up to him to adapt how he plays or leave. That could have been the difference between him mostly ruining everyone else's good time.

  5. If in the end all of this is true, then man, what a jerk of a player.
    But if there's anything I've learned from hearing a single perspective, I will not judge someone based on it.
    It's incredibly easy to twist a story to make a single side sound like the worst. In the end, we can't trust it unless we were actually there.

  6. As someone who’s only ever played home brew I’m not so sure I see this the same way. He acted like a jerk and there was no excuse. Alternatively I didn’t see anything wrong with being evil or doing evil things. Dnd is all about having fun and being creative. To me if he wasn’t so negative irl it would have been fine.

  7. I had a DM once who's whole game was to glorify a fanfic he had about HIM being the badass hero. Level 5 he one-shoted a dragon with his acid breath (he was a dragonborn), was named king, got the most beautiful wife that even the gods were jaleous of him. His best buddy got a ring of 3 wishes. I didn't stayed long. That's why i'm not playing a character when i DM.

  8. I would have been saltier then all hell if i was at that table. i dont dm but id be passing notes like " fucking murder this guy asap so we can get some actual story going "
    friendship is formed at the table and broken at it. Drop kick the roommate so he can enjoy the magic games.

  9. Sam sounds like the kind of guy that would start trades in the middle of a Commander game and get salty when he gets targeted when he plays.

  10. I would argue that 3.5 wasn't always adversariel, It became that way much later when players started min/maxing a lot more and since DMs wouldn't control that other players would begin Min/Maxing to keep up. This in turn caused DM's to up the difficulty in order to present any bit of a challenge…..

  11. Melee assassin rogue making himself a melee target? You reap what you sow.
    If you want to avoid that, go ranged, or else if you insist on being melee find a way to dart in and out, ala use swashbuckler instead of Assassin or use Riddick-style melting into the shadows after each hit.

  12. Lack of forward planning, past histories and miscommunication aside, if someone feels the need to leave the table because they're not having fun, that's a clear sign they shouldn't return until everyone's sat down to discuss what needs to change.

  13. I run a small dnd tv show and we had a player like this while I I wasn't Dm but a close friend mine is we decided as a group to kill after many times if him being a jerk in character and out the worst part the Dm makes him a boss who we defeat loosing a party member in the process this problem players character then gets revived while the player we lost stays dead so much for getting rid of him

  14. You can play an evil character, but for the love of god, do NOT dick over other players. Be a dick to NPCs all you want, but never, EVER screw with your other party members.
    I say this as someone who regularly plays pragmatic, chaotic and borderline evil characters.

  15. Oh my God….I've played with someone like this. ugh. They ended up leaving our group and taking the shitty bard (who never bard-ed) with them. Our group is doing MUCH better now! Commitment, RP, and togetherness is apparent in our sessions now. 🙂

    I really liked the ending of the narration though. <3

    PS:

    me, at the reveal: oh my god…they were roommates

  16. Never played D&D but sounds like if the players chose not to go along with ur story or play the way you want them to it's a problem don't really see the fun in that

  17. 3.5 days were not all like that, I prefer 3.5 to this day. That being said I've never run a good alignments only campaign… I do insist that everyone start as close to Neutrality as logical for their class, because no matter the backstory just like season one of any TV show the players are still exploring the personality of the characters they are newly playing. "Sam" is a player type I've had before and it's really a matter of leadership and listening as people often play the characters they most want to be… but here in the real world laws, rules, regs, and social responsibility gets in the way of acting naturally. My "Sam" insisted on bringing a gun – a repeating rifle- into the game from I think Pathfinder. And got mad when one of the other players had a character from the book of 9 swords that his character challenged before the King of the realm (I cant remember the form) who caught the bullets as he shot them and ran on like a plume of fire and returned them. Lmao… I tried to warn the guy- but he was applying I have a gun and guns are amazing planning method, as opposed to the this is a magical land and we can shoot lightening in chains from our fingers and that's awesome planning method. Lmao

  18. I'm usually a very patient person. I was running a Star Wars campaign. The BBEG was an immortal that got stronger with each death and changed their looks, and the players had to figure out why while trying to interrupt his attempts at getting control of the galaxy. They received information that the BBEG had a secret weapon being built, and they decided to try and destroy it. It was a small base that was guarded by some soldiers outside, and several soldiers and a couple of sith inside. They decided to take on the base head on, and was almost wiped out, forcing a retreat. They managed to cover their retreat and avoid being followed. Because of how the table was setup, I was working off a computer that was fairly easy to see. And my room mate saw who they were fighting. I did a reskinned Storm Trooper Commando and he got pissed. "They wouldn't use commandos as guards!" Keep in mind, this isn't the first time he'd get angry. He'd get angry at anything that would provide even a small amount of challenge. I tried to explain that the BBEG, having a limited amount of resources, was going to protect this weapon with some of his best. He stormed off. He eventually came back and the group rethought their tactics and decided to take this on more stealthily. Which they ended up easily winning and got inside the base. Since he was my room mate, and we were playing at our apartment, I didn't kick him out of the group. However, I did eventually kick him out of the apartment for not paying rent and almost getting us evicted (we did get evicted but I managed to talk to the landlord and come up with the money). Once he was kicked out, I didn't invite him to play and didn't bother to make contact with him. And the messed up thing was, he was like "I would've kicked me out months ago." I'm patient and I try to understand situations as I've been in them as well. But this was too much. This was the only player I've ever had a hard time with and didn't really want him as part of the group. I have DM'd for groups that my style of DM didn't fit them and that was fine. While 2 other groups, I was their favorite DM even though everyone DM'd in the groups.

  19. Hello! Good story. I've had a couple of bad players and some bad GM. In a game of Super Heroes table RPG, a player who created a Japanese ninja came up with a crazy party… trying to see how far he allowed to get (and how I try to be as realistic as possible the party scaled a lot). Finally police arrived after they threw an armchair through the window of a last floor of a building. After an altercation with several of these who made a raid, the ninja preferred to cut his throat to be handcuffed by the police. He completely diverted the story from what I had prepared, and I think he deliberately tried to make chaos just because he wanted to; but seeing it in hindsight, the group had a good time with the crazy party out of control, but then he didn't want to deal with the obvious consequences (the police). Obviously this is nothing compared to your player.
    PS: That image of a battle map of a kind of dungeon that you use for the background of your presentation ( 7:13 ) did you create or take it from somewhere?

  20. I was part of a group once that refused to play normal D&D. Instead the two best friends of the group had spent a couple decades creating their own system and world. It was kind of fun, until they would cause my character to do really stupid things anytime I didn’t speak in character. Any comment on anything that wasn’t entirely in the language type of the ‘world’ was punished and it took all the fun out of playing the game. I enjoy playing characters, but I also enjoy talking about what is happening in the game as myself once in a while. I eventually just quit as I had lost most of my equipment and was never able to have a major impact on anything due to tripping or stumbling because I had said something like ‘well that sucks’.

  21. DM
    >Didn't check player sheets
    >didn't communicate scope of the game
    >didn't stop and have a conversation at the first signs of rule breaking
    >didn't stop and explain how leaving the table wouldn't be tolerated
    >didn't attempt to understand what others expected from the game
    >doesn't like evil characters because of a previously experience and thus prevents people from playing as them
    >doesn't correct player when he is chaotic evil

    Yeah the other guy's behavior needed correcting make no mistake, but the buck stops here applies. The DM should have handled it better at numerous instances rather than needing to find out later from another party the style of game the other player was used to.

  22. I'm sorry to say it, but it was the right call to kick Sam. Apart from him not following the DM's character rules, refusing to pick a background to help flush out his character, making deliberately bad choices that weren't in the party's best interest, and leaving mid-session to watch others playing a different game after screwing his party over, it sounded like he just wasn't really even trying, which isn't very fun for everyone involved.

  23. I completely agree in him being asked not to come back, but unless it was said in the vid and I missed it, it seems like OP should have had a talk with him after other games leading up and given him warnings.

  24. TL;DR: I'm a newbie DM with a group of newbie players that are becoming like this. PLz HaLp

    Started playing DnD this year as the DM with a group of all newbies.. The only experience I had with the game beforehand was from stuff like Crit Role. I am absolutely loving it and so are my players, but I didn't run character creation very well at all (completely skipped talking about alignment). Now it's become a group of min/max characters with meaningless or powergamed backgrounds with one-dimensional personalities, and I don't know how to fix it. They seem to be having fun so I don't want to harp on it too hard but the fact that it's becoming very "Them vs. Me" is grinding my gears a bit. We're all pretty new and I don't have many player options so I don't want to just boot them, any advice on how to steer them in the right direction? Or do I just need to TPK them in some story-driven way and run character creation better?

  25. I've never had a player quite like Sam, but when I was new to the game I was playing and one of the other players was always distracted, never paying attention to the story, only putting down his Switch or comic book, whichever that day's distraction was, when it was his turn in combat. Then, when his character died as a result of his own stupid decisions, he lashed out, told the DM that she sucked and the game she ran was stupid. He left and, thank God, I've never seen him again. We also had a DM who hated RP and would actively try to kill everyone in his party

  26. When I do character creation with my players, I got over expectations with them. I have a few rules in the social contract:

    1. Don’t be an asshole. Dnd characters and roleplaying is not an excuse to be cruel to your fellow human beings and friends at the table.
    2. You guys are a party, a team. Your character need to be able to play nicely and be part of a team.
    3. Come prepared. Preparedness means ready to pay attention and know how your stuff works. I tell each player that they are our resident expert in their class and race. THEY need to know how those things work and know them well.

    Setting those ground rules from
    The first session has been immensely helpful to me and my players.

  27. I think the main problem is that Sam didn't say at the table, and didn't respect the rule "no evil character". Otherwise it's all things that can be talked about – it's possible to explain what kind of game you're playing, why no char. background isn't ok. Sam also has points: it's important for all players to feel like they have their moments, that they aren't just in the background.

    Players are allowed to have different expectations, and I've played with all kinds of players. The "random evil" type is quite rare nowadays, but handled well it can be great: Sam is right that background isn't always necessary, because in D&D you can start as a nobody and build your character along the way. I know some neat examples of that for originally "murder hobbos" characters. It works as long as the player understand the need for roleplay, and the rest of the party isn't also murder hobbos.

    One of the most annoying types (though still common) for me are the following:
    – the furry obsessed (with variations). They will roleplay as a furry and everything will have a sexual double-entendre. Now I just kick those players immediately. Contrarily to certain other obsessed people (like the pyromaniac or the joker) they never evolve and they are really immersion breaking. Plus sexual themes are generally not something players want in their game.

    – the guy who just loves that other game and think D&D is too limiting. If you want to play another game, fine, I do it too. But stop trashing THE big reference for tabletop RPGs. Generally I grow tired of explaining several times how you start as "apprentices" and need to get some lvls before getting your shiny archetypes. I tried many different comparisons but it never works. Some players just don't understand the bases of D&D's design like character growth, combat difficulty (D&D isn't Dark Souls!) or the fact that it isn't just about combat and monster stats.

    There are obviously other types of more annoying players but I didn't encounter them a lot.

  28. Yes I have kicked players out of games I’ve been in.
    First my back story I was in the US Army 15years combat arm only. I left the Army as a special forces weapons sgt 18B then into the private sector of high threat work for the US government. In the Army is where D&D found me. Play as much as I can.
    So I never tried a public games before. I came back from Iraq for the last time. I wanted to get back in a group. So I gave this a try. I found now new good friends and three private games all great but but it took some time. Seen a lot of stuff in these places but I not one to BS around there been 3 times I have one off a new guess player but they turned out to be some real pieces of work. One was in a group that I wasn’t in but they asked me to ask him to leave he was really out there. I was playing excon fighter that was really into rape. Yes that’s what he as a player was come in town and try and rape someone.

  29. Ive only played once. And uh…I'm glad I never had to deal with this sort of player. Though. I did accidentally do something which may have been bad ,_, I tried pulling a section of the roof down after doing a cool combo, I got a nat twenty a couple times. . .but there wasnt anyone under the roof when I pulled it down.

  30. People don't know how to play evil characters. They think it's just stabbing anything they want but even the Joker has his limits.

  31. I can see where and why the flaws spring up, but in earnest the rogue was a product of his prior GM and a prior rule set. Being patient and keeping with him could have turned him into a good player of the newer rule set. Removing him earlier in game before he posed issue also could have done wonders for the table etiquette.

    I can understand why he'd attack tentacles not interacted with by the party, as in older rules there was no "If you attack the same target as an ally you get your damage multiplier." I mean… the whole reason Back-stab, and Sneak-Attack exist is because for one, you had to legitimately be flanking a target and unknown to a target for you to get those before. 5e just made it so it's a mass pile on of targeting the same thing as allies, not so much that you'd have to be hidden or attacking a target that wasn't expecting an attack(and thus not being attacked by allies).

    Backstory is a flavor which a lot of people overlook or simply bypass as they don't have the want to put in their own depth or just want to play without having to think too deeply into something before relaxing into a game. Is it helpful and does it make a game more tailored to the players. Definitely, Without any doubt. A backstory can lay out goals of that player for the GM to cater into the long term questing of, or even give them flavor to role play like a fear of spiders. Again it's not absolutely necessary but it is helpful in spades.

    As for his disinterest : He probably was seeing his efforts seem fruitless and so bucked the authority, you, in that case. True, you did make it plain you wanted no evil characters. Usually the best games come from varied and conflicting alignments since they progress plot and character depth being fleshed out as a suggestion. His leaving the game several times to watch magic or abandon the game would have been the easier to take the cue and become the harsh handed GM he was used to before in purging him or focusing him with the encounter monster. It would certainly not have been unforeseen if he was common to games where the GM continually tried to kill him off in other sessions and this session lacked the depth of peril for him to need constant attention. Not to mention it could have spared your players a bad taste in their mouths from having had to put up with him, while also giving them a sense of immediate danger by putting a firm example of the character of a player who kept abandoning the table. Players may have even given you more respect for weeding out the person from the group that was causing game immersion to falter while remaining true to form of playing the game.

  32. From the games ive played walking away that many times cuz you dont care enough means you come back to your char. Smited/ outright dead. Bye toxic player xD

  33. Not sure how "they" was intended there. That may be how they, as in Sam's previous group, played D&D during 3.5, but that is not how 3.5 was played in most cases.

  34. Strike 1: No evil characters,
    Strike 2: Have no back story
    Strike 3: Left the table for something other than a Bio break.
    So hell yes!
    Eject the ass from the game.
    Even if he comes from a competitive 3.5 style. With 10 years he should be open-minded to other forms of DnD gameplay and could have asked if competitive style was okay to run in the session. He should have known better.
    If you come to play dnd. You better come to forget all your worries and have fun. If you are not having fun because of botched rolls. Well, make it for others in your group. The village idiot with the heart of gold trope. It is a viable story path, even for a serious brooding character. Number 3 rule Always make the best out of a bad situation instead of complaining about it. That's my soup box sermon. lol

  35. No Sam was playing his role he WAS KAOIC EVIL that means people like evil Mr mitipulix from the justice league comics the with the fith dimeisnional imp.

  36. Muhaahagahahahahhaaahahahahahhaaahahaha! SOON THE WORLD SHALL BE ERASED AND THEN THE GALAXY THEN THE MUTIVERSE, HAHAHAHAHAHAHAHAHAHA!

  37. "Is there a reward"…erm…sure. Roll for reflex, DC 32. He drops a meteor on your head. "You die first and quickest, there is your reward."

  38. I had a player really similar to this, who was also playing a rogue, and she just. Kept. Screwing everyone over. Stealing from the party, stealing from NPCs, getting arrested and attacking random people— it was awful, but we were really good friends, so I didn’t know how to tell her to knock it off.

  39. Well, yeah, he deserved to be kicked. You said "no evil characters" and everyone agreed, including the chaotic evil player. o.O

  40. I dm'd for a group of good adventures and one bad one. He would skip lore and kill everything that seemed important. The most toxic murder hobo you'd ever meet. So eventually the rest of the group (all lawful and chaotic good) murdered this character and he refused to make a new sheet so ya know….that's works for me

  41. "Droven rogue"? That doesn't even exist, man. The author could've meant "drow elf" but either that guy or this guy don't know what they're talking about or didn't properly read the entry (respectively).

  42. Right, before I even watch the rest of the video, "Pirate Survival Island game", "No evil characters"
    Like straight off that makes no sense, as much this guy may be in the wrong, you've made any sane person watching this know that you are one of those delusional DMs. What's the betting that you ban spells on the fly because they solve problems?

  43. Sam needed to be removed from the game, you did the right thing for sure. Any PC who's motivations don't align with the goal the party is trying to achieve isn't a PC at all – they're an NPC, as in, part of the background.

  44. Nothing wrong with a deep, game laced with consequences for pc's. The "let them win" games are the worst, boring epitaphs of what games were.. It should be deep, frustrating, rewarding, etc. That's why its failing now, no need for imagination when everything is a success. An everyone is the same… Beat!.. 3.5 is the best

  45. Should have challenged him more on his level with creative writing. You just wanted 4.o, fair weather gamers to run your ego. I mean game… No, you shouldn't have booted him until you were sure it wasn't your PC, boring game. Sounds like you were in kiss ass mode to build a group. That would only yield a kiss ass, faux group. Next time writed creatively for every type character. Good or evil

  46. As a new DM, there is one thing that pisses me of the most, and it's when a player wants to change the story just for himself, completly avoiding the rules and being mad at me when he does some of the shitiest decisions ever and i try to punish him for it. We are only 3 people and im the DM, i try to make something of my own and they (well, one of them made the sheets for both) made their own characters.
    Last time i made a heist for them to complete either stealth or shoot everything that moves, when we "tried" to do a briefing, the lazy one just goes "CMON just skip it!!!" and he had no idea how to do the heist, but still wanted stealth no matter what. the worse part is when in the middle of the "stealth" heist he starts saying random shit like " i call my friend i met somewhere and he gives me the keycards"…i said no. then he goes " fine, then i get a bunch of explosives and burst the vault outside and then i dig"…i said the vault was too thich from the outside, and also NO. "OH CMON, THEN WHAT CAN I DO!?", "you can CONTINUE THE HEIST LIKE IT WAS PLANNED". Inside the manager's office he sais "i look down and i find something under the carpet", at this point we were looking at him like "you can't do that, unless i tell you that there is something there, THEN THERE ISN'T". at this point i rushed a bit the heist and they got away with 20000 dollars. he left to go to the bus station and we stayed playing magic.

  47. We had a campaign one time where one of the players opened and evil book after being told not to by an NPC. He was instantly corrupted by the book and became completely evil. He was surprised when our group became concerned with his intentions and became wary of his character.

  48. This was all your fault as a dm… Instead of addressing the issue at the table you forced everyone to to play what YOU wanted them to play. No where did you sit down and talk to sam about what he wanted from the game. You just pressed on while completely ignoring a party member. Toxic DM's are just as bad as toxic players.

  49. We had 3 sessions…
    I told Sam to leave my session at the end…
    Sam was my room mate, it was an akward drive home…
    Dude, WTF mate!? Like playing a game where communication is key and then such bs. …

  50. Sorry but in all my time of playing 3.5 that has never been the case. Bad dm'ing is bad dm'ing no matter what system you play. Speaking of sam's prior dm of course.

  51. At base value, I'd say yes, but it's all about working with your players while being firm, if you get up from the table, you no longer have control of your character, the biggest thing to remember (which I learned the hard way) is that you should never make it personal, it's a game, pure and simple, and also that it's never DM vs players, the DM shouldn't be actively trying to kill the players, but instead challenging them, and the players (unless it's obviously unfair) should go along with what the DM is doing, as a DM, if I have to make a morally grey decision, I ask my players if they think it's fair.

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