7 Reasons Metro Exodus Is The Best Metro Game Yet | PC Review

7 Reasons Metro Exodus Is The Best Metro Game Yet | PC Review

Welcome to Rock Paper Shotgun, where today
we’re stepping into a dog eat dog world, where desperate times force people to desperate
measures and cruel overlords mess with the fates of the common man. But enough about the Epic Games Store exclusivity
deal, I want to talk about Metro Exodus. More specifically, I’m here to tell you
why I think it’s the best Metro yet and the perfect culmination of Artyom’s story. In fact, I’d go as far as to say that it’s
the best single player first person shooter I’ve played in a few years. At a time where everyone is going Battle Royale
crazy, 4A Games have stuck to their guns – their weird, hand pumped gas guns – and delivered
their most ambitious solo adventure yet. Forget 100 people battling for supremacy,
I’m not sure you’ll meet 100 people in the entire game. Although these new humanimal enemies would
be amazing at PUBG – camouflage to die for. Before we pop on our gas masks and step out
into the wilderness, a couple of quick things – I will try and keep this as spoiler-free
as possible, there won’t be any cutscenes or story details. And if you do enjoy this video, I’d love
it if you’d give it a like and subscribe to the channel. To everyone who does, I raise a glass of impressively
physics-enabled alcoholic beverage… And to those that don’t, you only get a
bitter dose of Fartizin. God knows what Fartizin cures. Anyway, let’s get on with it. The first reason I love Exodus kind of applies
to the wider series. To me Metro is the opposite of a power fantasy
– which is what most games boringly adhere to. Metro is a struggle fantasy – a game that
revels in the toil of a decaying world. It’s a world so harsh and unforgiving, even
the rotting landscapes are decorated with paintings of rotting landscapes. Traditionally Metro consigns you to cramped
tunnels, lit with a flashlight that has to be cranked for power every few minutes. And when you do get out into the light, the
air is so toxic you’re forced to wear a gasmask, meaning you can’t really see all
that amazing art design. Oh, and those gulping breaths aren’t gasps
of wonder at the majestic Soviet architecture – that’s you suffocating because you forgot
to manually change your air filter. No, Metro doesn’t shepherd you to the end
credits and Exodus is true to this. It repeats all the awkward mechanics established
over two games, but adds fun new ones. Like holding up your map to get your bearings
– very Far Cry 2, which is another masterpiece of deliberately unfriendly game design. Or you get weapons clogging with dirt to increase
the chance of jamming. And even though it’s a bit silly, I quite
like that tumbleweeds throw twigs straight onto your eyeballs. It all combines to conjure this immersive,
hard edged world. The best change is swapping currency for crafting. Instead of exchanging bullets for supplies,
you use your backpack to whip up air filters, health packs or basic ammunition. You’re constantly weighing your needs: do
you hold back chemicals for an emergency air filter? Is a Tikhar flame capsule worth more than
three medkits? Yes, you had to make similar calls when buying
goods in previous games, but those decisions were limited to Metro stations dotted throughout
the story. With a craft bench on your back at all times
you’re free to make bad decisions whenever you want, and there’s a greater tension
because of it. A question I’ve seen a lot in the comments
is whether Metro’s oppressive vibe can exist outside of the claustrophobic setting of Moscow’s
underground. Exodus does take us to plenty of tunnels,
but the meat of the story is spent in three larger sandbox areas. But don’t think of these maps as traditional
open worlds. While bigger and more free flowing than before
– there are no lines of broken cars penning us in here – there are plenty of tricks to
focus the storytelling. In the boglands of the Volga River, for example,
action is confined to islands navigated by rowboats, with poison-spitting shrimps preventing
you from idly exploring. And areas of high toxicity encourage fast
sightseeing before you grow a hand out the side of your face, or something. Later, in the sinister remnants of a kids
summer camp, steep valley walls and crevices turn a vast forest into a more delicate creep
through warring territories. Far from from feeling penned in by invisible
walls however, you can simply go wherever is logical. Where the map is at its most open – in the
deserts of the Caspian sea – a pair of binoculars cut it down to size, pinpointing areas of
interest. At first I thought this might spoil the fun
of discovery, but it fits with the fiction – you’re not meant to be holidaying in this
grim world, but getting in and out fast and acting on whatever intel you can scrape together. In the Caspian desert the binoculars really
do guide you away from a lot of empty sand – something I only discovered by wasting time
driving my dusty old banger out to the empty shipwrecks. It wasn’t time wasted however – splatting
mutants on the windscreen will always make a trip worth taking. But if the maps are not as open as you might
expect, they’re open enough for the desired effect: the excitement of seeing an ominous
structure on the horizon and wondering what horrors it contains, or the tactical thrill
of approaching enemy outposts from any angle. The simple ability to tackle landmarks in
an order of your choosing can have big ramifications – items scavenged in one place might make
a huge difference elsewhere. I’m still kicking myself that the last location
I cleared out in the Caspian was the hiding place of the sniper scope I really needed
for the previous three hours of exploration. In moments like this, open maps feel like
a perfect fit for a scavenger sim. What’s really impressive is how the game
keeps you on a retractable dog leash, letting us scamper freely around the maps before reeling
us back in when there’s something important to show us. I touched on this my previous video, but only
by playing the whole game do you see how well 4A Games maintain the scripted thrills they
mastered in 2033 and Last Light. The team has long cited Half Life as an inspiration
for their games and I’m glad they haven’t totally given up the set piece-driven corridor
shooter. With Valve showing zero interest in the genre
they perfected, I’m glad someone is carrying the torch. Even if you do have to pump every three bloody
minutes. In the context of Exodus, scripted action
sometimes means visiting a standalone level. Longterm fans will be pleased to hear that
Exodus isn’t just sandboxes from start to finish. I’m glad we get to visit more traditional
tunnels, if only to see how recent updates to the 4A Engine bring them to life. This engine has some of the best lighting
I’ve ever seen, especially if you boost it with RTX Ray Tracing, and watching a flashlight
slice through the dark murk of the underground is a great showcase for the studios’ tech
team. But I also love the way 4A draw you into interior
locations within the sandbox, places where they have total control over space and pacing. At one point I was exploring an old terminal
– quite a harmless bit of scavenging – only for it to turn into a huge game of cat and
mouse. Or should that be catfish and mouse? When you see what radiation has done to local
wildlife you’ll never be able to flush a goldfish down the toilet again. Likewise, a trip down into buried archives
allows 4A to unleash spiderbugs for a third time. These scuttling nightmares have to be driven
away with your torch as they attack from all angles. In these moments you could be playing 2033
or Last Light, but then you’re only 20 minutes – and tens of dead spiders away – from bursting
back out in the open and left to your own devices again. Compare this to the other open worlds – those
of Bethesda, Avalanche, even Rockstar – and you’ll see games that handle scale with
ease, but sometimes struggle to assert themselves in more intimate action. Exodus is one of very few games to strike
that balance. The only real downside to a more open Metro,
is it gives monsters more angles of approach to murder you as you try to go sightseeing. Which is bad, unless you’re attacked by
a demon, who gives you the kind of view a sightseer dreams of. The answer to this, is guns, but not your
usual guns. This isn’t a world of gleaming military
toys, but that actually works in Metro’s favour. When you have to carefully nurture a gun – giving
it little chemical baths at the workshops, and hunting down shiny new parts – it feels
that much more fulfilling when it’s in your hands, doing the job you prepared it for. Personally I’ve always been a sucker for
Metro’s silenced revolver – as soon as I had one in 2033 and Last Light I wouldn’t
swap it for the whole game – especially when I could buy a times four scope and deliver
headshots with impunity. Once I pieced it together in Exodus not even
a pack of watchman could wipe the grin from my face. Of course, other dream weapons are available
and Exodus encourages you to create your own with a quick modding system that alters the
nature of a gun in just a few seconds. What I love about this building system is
the way you adapt on fly – popping on a night vision scope for dark caves, or removing suppressors
and extra shotgun barrels when you know you’re about to meet something big and nasty. Because these parts are scavenged from dropped
guns or found at locations around the map, there’s a real sense of making do with what
you’ve got. For a good portion of the game I was stuck
using an ill suited night vision sniper scope out in the burning sun, just because I hadn’t
found the right part. All this would be meaningless if they handled
like peashooters, but with ammo being so scarce, 4A work very hard to make sure each pull of
the trigger feels rewarding. Thumping a ball bearing into a goon’s heads
from 100 feet feels as unpleasant as it sounds. Like Anton Chigurh and his bolt gun in No
Country For Old Men it’s mechanical and matter of fact. And while noise is generally best avoided,
I can’t resist the Valve rifle – the sound of the shot reverberating across the desert
is sexy enough that I don’t care if every bandit knows I’m coming. Of course, guns are only ever one solution
in Exodus. And while 4A do force your hand in regular
gunfights, you are free to creep through much of the game – even more so than in previous
entries. Metro’s stealth is a strange beast as it’s
quite rudimentary when you describe it. You have a visibility meter on your wrist
and can extinguish most lights in the world to make it your shadow-y playground. But that’s kinda it. Compared to Deus Ex or Dishonoured it’s
very barebones, but if it feels exciting to succeed with these rules I guess it kinda
doesn’t matter? I love the quiet approach: watching enemy
headlamps to estimate their line of sight, and systematically turning off the lights
to make the world more amenable to my lurking ways. Just the sound effect of Artyom blowing out
a candle gives me a chill – it’s an aggressive puff of air, from a pair of lungs that know
they’re going to be doing some damage in the next few minutes. I like to imagine this is how Batman blows
out the candles on his birthday cake. But I do wonder if it’s slightly overpowered. The AI is pretty generous, with henchmen often
failing to hear nearby attacks. And once you start succeeding in stealth it
can tip the entire survival scales in your favour as you’ll be using fewer bullets
and medkits. Familiarise yourself with the throwing knife
– which is an instant kill on most enemies and can be retrieved for endless reuse – and
you can go for long stretches without doing any crafting. On one hand this feel like a reward for smart
stealth play, so it didn’t really upset me, but I was playing on Hardcore difficulty,
because I wanted to feel the proper squeeze of the survival struggle. But as it is, I often felt one step ahead
of the game. I wonder if the inclusion of a quick save
is also to blame – the previous games limited you to strict checkpoints, so were a bit harder
as a result. Perhaps a Ranger playthrough will shut me
up – but I didn’t fancy taking on the game without HUD elements in my first attempt. One stealth-related idea I did really like
is using the day/night cycle to gain an advantage. By sleeping in safe houses you can jump to
night, where guards are more likely to be resting. The flipside is poor visibility – and your
flashlight will give you away – and more monsters come out at night. I think the risk/reward element would have
more sting to it if nocturnal stealth didn’t give you such a huge advantage – but it’s
still appreciated. One way to up the difficulty is to attempt
a non-lethal run – or as non-lethal run as you can be outside of forced shootouts. Traditionally, Metro has rewarded forgiveness
– if you can call a punch to the head forgiveness – with good and bad endings. Exodus’ conclusion is apparently more elastic
than good or bad – it’s hard for me to test as I’ve only played through once. I didn’t have another 20 hours to play through
and experiment. But endings aside, you’ll probably want
to let people live just because they’re so rich in character. Metro has always been good at introducing
lore without forcing exposition or reading down your throats – and that task is even
harder here, as each sandbox area has its own political situation that needs to be introduced
and rectified in the brief time you’re there. But it’s handled very well – the core story
objectives bring you through the basics, but if you take the time to explore the map you’ll
meet other characters who pad out the story or allow you to impact its future. I’ll always get a kick out of hearing NPCs
chat about the things I’ve been up to elsewhere in the game. Sometimes these decisions can simply be made
by holstering your gun at an opportune moment, showing the locals that you’re not so bad. This is particularly brilliant in Volga, where
a cult of electric-fearing luddites can be scared witless with your flashlight. By the time you come to leave each level you
have a great sense of what it was about and what the future might hold for it. While part of me is sad that we don’t get
to see what the Nazis and Reds – the warring factions of Moscow’s Metro – are up to these
days, the amount of story Exodus gets through in 20 hours is pretty impressive. This would be the natural place to slide into
story discussion, but that would spoil it. I will say that I think the final stretch
of the game will divide opinions. After showing us the potential of the outside
world the game begins to contract over its final few hours – a fitting send off for this
particular series, but one that might annoy people giddy on fresh air. So instead of looking at the broad strokes,
I want to celebrate the little touches, as it’s in the attention to detail that Metro
has always separated itself from noisier shooters. Things like the lonely rooms of empty houses,
telling us little stories about the people who occupied them. I mean, whoever lived in this place knew how
to party – they’ve got it all: booze, an accordion, a weird triangle guitar thing and
a big ass jar of pickles. Or the way that killing enough enemies in
an area may force a surrender, letting you walk around the surviving guards deciding
whether to knock them out or execute them horribly. You don’t want to get a bad reputation,
so do choose carefully. Or the moments monster launch themselves at
you, letting you see snapping teeth and creepy mouth suckers up close. As horrible as it is, the monster designs
are kind of amazing, so it’s appreciated. Or there’s those brief moment you decide
to throw caution to the wind and pick up a gatling gun, even though you know it’s the
least ammo efficient gun in the whole game. You just gotta give it a go just once to hear
the mechanical whir of the chamber. Or all the bespoke hand animations, from shaking
gas cans to listen to precious fuel sloshing inside or lighting up a cigarette rolled from
old newspaper. The fact that the game has several scenes
of old friends standing around smoking together is a lovely, lived-in touch. Even if it is obnoxious to blow smoke clouds
into another man’s face. And if all else fails, who wouldn’t want
to indulge the childhood fantasy of yanking on the train’s whistle. Just don’t do it while two very serious
Russians are having a very serious conversation about saving mankind. That wouldn’t be smart. It’s in these little moments that the magic
of what 4A has achieved is felt. Metro Exodus is a survival action game that
has expanded its canvas, without losing the edge of desperation in all that extra space. And has held on to an attention to detail
that was hard to pull off in the confines of a tunnel, let alone in vast deserts and
valleys. There are few shooters that have stretched
their formula this far without losing what made the formula work in the first place. As a huge fan of story driven single player
action games, it’s such a relief to see the genre continue with this much skill and
care. I hope you’ve found this video review useful
and informative – there’s plenty of stuff better illustrated with spoiler-y gameplay,
but you should discover that for yourself. If you’ve played Metro Exodus yourself I’d
love to hear your thoughts down in the comments – and if you’ve got questions about what
I’ve said, pop them down there and I will answer them as soon as I can. If you enjoyed this video I hope you’ll
give it a thumbs up and think about subscribing to Rock Paper Shotgunl. Why not check out our recent Resident Evil
2 review, or our preview of fellow post-apocalyptic shooter, Rage 2. I’d love it you came back to the channel
again for more good stuff on PC gaming. Hopefully we’ll see you soon. Bye for now.

100 thoughts on “7 Reasons Metro Exodus Is The Best Metro Game Yet | PC Review

  1. Not just the best 'shooter' of the past few years, its one of the best games overall of the last few years.

  2. If you have never played a metro game before, the start is garbage. Way too little explanation on what to do or where to go. 10 minutes in and still in some tunnels. Good thing I got it on sale.

  3. Never played any of the metro games! They’ve always looked awesome though. Think ima finally cave and give this one a try. Looks too good too pass up. I’ve always preferred very good single player games over multiplayer. So think ima give this one a go

  4. I like the script humor. You earn a sub. I'm on my way to completing LL before jumping into Metro, excited for it.

  5. Thanks for the review it is true to fact. I enjoyed every little bit of experience which Exodus has to offer. Hands up, hats down it is Game of the Year Material. What is the background epic ambience in this review? Does Someone know? 🙂

  6. I give you 7 reasons not to play or buy it.
    1 Too expensive for what you get.
    2 Too many boring time consuming story lines.
    3 It does not have very good interactive movement and feels restrictive.
    4 Not the most friendly user functions to work through trying to make sense of weapon mods e.t.c
    5 The adventure side of it could be more exciting.
    6 Graphics could be more realistic when it comes to various creatures. Kind of looks like they been borrowed from previous older games.
    7 Game play and levels are not long enough for the price tag of nearing $100 AU.
    Wanna buy mine? Selling it.
    Give me DOOM any day. 👍🇦🇺

  7. That moment when you find out you can craft at any time using your back bag AFTER you have finished the game twice

  8. my first playthrue was around 50-60 hours or so. was the only game i played for 7 Days without completing it, i explored Everything! every Little crook and nany…
    the only real downside to this game is the very, VERY kind good/bad endings (dont kill slaves or innocents or ppl who surrender, dont get caught stealthing = good ending) and the well… lack of weapons that i enjoyed in both the previous games… that and the tikhar not having a god damn sniper scope! grumble i use that damn rifle all the frikkin time damnit D=

  9. 1 big reason not to is that I never have to use the Epic Games launcher. That takes all seven reasons and throws them out the window. Its sad when people can't wait a year for a game…I can wait several years or even skip it. I personally guarantee I wont use Epic or Metro Exodus even though I own all other installments on PC. There are 0 real reasons to get Metro Exodus now.

  10. The reason I stopped playing the game immediately is because the sensitivity is obnoxiously low, and there seems to be a axial dead zone that you can’t remove in settings. Aiming is impossible.

  11. i bought this game yesterday, installed it played 30 mins had an absolute blast, game crashed and it kept crashing all the time. reinstalling now whilst im writing this comment at college lol

  12. What I got a kick out of was after beating the game and getting the good ending on my first run I was rewarded with the option of a new game plus mode unlike past games. So I looked at it and realised I could add modifiers to the game, permanent bad weather or 24 hours realistic day/night cycle and the best personally was developer tapes.

    Scatters around the world like the red tapes that gave us context audio or little stories of the world this will add green tapes at key moments that explain why and how a certain part of the game was made and why. It adds so much. Metro never fails to fully draw out its world and immerse you in it. I can't wait to finish this second run where Im going through getting all the collectables and dev messages so I can do a ranger hardcore run for the bad ending. Guns a blazing in a gruelling battle for the wasteland.

    Metro by far one of the best game series too date and the books aren't half bad either.

  13. I bought the game two days ago after watching this video. Then I encountered crash after crash. Did some googling and found out it is a widespread problem for many ppl… aarrgghhhg!!! 🙁

  14. worst thing in this game is that you're forced to carry around that dumbass air pressure gun. because that's the only thing you can craft bullets for on the go so they thought lets just make you carry this pile of garbage around and limiting your weapon slots down to 2. ideally i'd use machine gun/shotgun/sniper but this semi auto garbage doesnt get a scope until halfway into the game. if you decide to use a revolver as sniper and still want to use machine gun for those moments when you want to spray you're ridding yourself of 1shotting most monsters, because the ashot is just fucking godly. instead you're stuck with this shitty nerf gun that needs to be pumped every 10 shots THAT IS IF you use the pipes that don't leak if the pressure is on max. oh but you CAN swap it to the crossbow thats at the LAST semi-open map in the game. smh very hard stop holding my hand i can manage my ammo myself

  15. Metro has to be one of my favorite series of all time, along with Silent Hill (1-4), & MGS…Playing through Exodus atm & absolutely LOVING it!! Kinda sad about finishing it soon, but excited to start with 2033 again & going through the series again! I really 4A make another Metro game soon! or at least some DLC for Exodus 🙂

  16. Excellent review as usual.
    Not too much info about the game to spoil my eventual play through, but enough to influence my decision to buy.

  17. No it's just not boring replay too on most maps. Didn't even finish and I played the other two many times. Felt more like rage or something at times. The story was ok like BioShock infinite decent characters but he game itself changed and lost what made it BioShock. It's why the dlc was rapture. It could've been great but it didn't have atmosphere and the levels were pretty boring I killed a demon with a single Molotov… There were some good parts would've been ok as it's own series not metro cuz its not in a metro..

  18. As much as ive enjoyed metro it seems… Short. With only 2 areas that offer good exploration but after finishing the caspain level it gets too linear and you never really get a chanve to use the crossbow since its super late game.

  19. Game was brutal at first i thought i could just run and gun but soon had to play survival style and i loved it!Level design was great apart from the end stage/level that whole scene was flippen annoying as fuck since it felt repeated over and over but i can understand that radiation poisoning made it but felt too gimmeky. ! Could have done it abit better i believe and felt the game wasn't random/dynamic enough like plonks of enemies around.

  20. Feels like the 'worst' Metro to me and I've played 200+ hours of Metro 2033 and Last Light combined.
    It's NOT a bad game, just not as good as a Metro game is supposed to be.

  21. I wouldnt call it so. Exodus was pretty boring on some parts where you were just exploring without any meaningful rewards or interesting results just for sake of crafting metarials. First 2 games in comparison were far more "intense" in terms of story progression. Exodus starts good and ends good, but imo added exploration was not rewarding enough.

    And i believe zone stories could have been developed further and become more intense instead of making players spend 10ish hours in unrewarding exploration.

    So yeah, graphics / sounds / gunplay are definently a step above previous games, but Exodus lacks the intensity previous games had. Just making the game open world isnt necessarily a good thing. Especially desert, had alot of areas to explore for sake of "freeing slaves". Those missions werent exactly fun, they felt far more like fillers instead.

  22. Metro (Exodus) is "the witcher" of shooters!

    Metro Exodus deserves a much higher metascore (but guess some "rush thru the game" reviewers got salty, when not being abkr to just shot thru it fast like s Doom shootet.., it MExodus needs to be played more like an adventure than s normsk FPShooter)

    .. and MExodus is the closest "half life / fallout" crossover you can get! a must play game! sofar GOTY!

    (and imo recommend playing in hardcore from the start…, especially if you have any experience in Metro or shooter – adventures.., it's very well balanced on hardcore and the atmosphere is even better, when everthing feels dangerous… and you stealth more instead of shoting everything down blindly.., just "ranger hardcore" might be better for 2nd playthru…, but "hardcore" alone is imo perfect!)

  23. when playing competitive shooters, mouse/ keyboard is better (faster & more precise)..

    but when playing beutiful solo shooter (-adventures), pad / controllers are better (smoother movements/ turning and strafing) for enjoying the vast and gorgeous landscapes

    this vid was played with a mouse / keyboard

  24. When does the "better than 2033" part start? I'm starting to lose patience. The change to the economy from bullets to coins feels like it's foreshadowing microtransactions.

  25. can you please tell me the soundtrack that you used in 1:29 – 3:31 , i've looking for it for about a month
    thank you in advance .

  26. has any information been released on the season pass yet? The store last time I checked said no information. Made it sound like new story missions would be available eventually?

  27. Loved the game, but I was sad to not see much of the ominous, ghostly and telekinetic creatures or events like from the 1st and 2nd game from the Dark Ones.

  28. Seriously though… I hope there's one more game and they finish up with what happened to the Dark Ones and there link to Artyom.

  29. While I do love this game and I'm a bit late to the video, I still believe Metro 2033 is the best game in the series. Especially the Redux version.

  30. I really dislike this game i dont know why everyone likes it, the older metro games were fantastic and claustrophobic with it small coridord but this open world crap can not be applied with a metro game and also it has quite a few bugs which can be frustrating

  31. Best game I have played last few years, and the ending pard almost made me cry (even tho I got Good ending) – nice vid btw

  32. this game gave me jumpsacres, goosebumps, insane tension and brought tears to my eye. such a good fucking game, one of the greatest to this day imo

  33. This game also has many disadvantages the graphic is still poor, always short or bullets some maps or missions you cant find the way and the map dont help you the missions are not always clear, the game is good but for sure it does not worth the price, it is always the same problem with earlier additions, Metro additions are very disappointing .

  34. Why in the world does nobody ever talk about the A.I, this is what killed it for me. Everything was great but the A.I was just bad, it killed the entire experience and I had it on the hardest setting. Do you die fast when hit, sure, but the enemies never seemed smart. It was what I would expect from a PS2 game. Everything besides that is great however.

  35. This game got to my head and I’m depressed that I finished it cuz I would love more chapters or another new metro

  36. This game is the best game I have played. I also beat the game in one day, saving the other three crew members with a good ending

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